![]() ![]() There is quite a lot of open space, requiring old-fashioned tank vs. The more general theme in the map is having distinct "neighborhoods", areas which visually feel different and which call for different tactics in fighting. This road network is one main theme of the map. Modern buildings have intruded though, generally taking heights up one or two levels from these buildings an elevated road network runs to different points on the map. This ancient town has a partly damaged aqueduct leading into it, and an ancient triumphal arch near where the city wall once was. There are vertical ways out of buildings too, so kills aren't quite so easy anyway. ![]() The "Fallujah" here is fairly small and in one corner, but it is particularly difficult to fight in - while it seems easy to just fire shots into buildings, in this town the probability of a ricochet killing you is quite high. Here are some excerpts from the description I submitted with the map: This map was inspired by footage of the fighting in Fallujah - the houses, narrow streets, and primitive architecture seemed like they'd be excellent themes in a map. ![]() This was the gold medal winner in the 2004 Map Design Contest, see for Pretty easy to go down, almost impossible to go up. The Gaussian hills are mainly for eye appeal and laser ricochet they are Move you quite rapidly if you get up on them. The other each highway has two lanes, going in opposite directions, which The highways in this map let you move quickly from one part of the map to It is quite open, which would be great for Laser. Rather than on creating particular neighborhoods (though those are certainly Ionian Pathways because I really focused on various routes through the map, It has several novelįeatures: Gaussian hills, Highways, and a Greek temple. This is my first map using the new features available in version 2, and it On the map and those with more experience. So complicated that it cannot be understood roughly equally by new players The map should be interesting and rewarding to explore, but not These positions should be flawed, so that they're not Of the advantage out of it you can before your (inevitably short) run with Grab a Laser flag, or a Guided Missile flag, it's fun to be able to milk all Enabling powerful flags: I like maps which have sweet spots for This lets you pick your ground based on your mood, yourģ. Structure over its entire playable area, it is more fun to have differentĭistinct parts of the map, with different aesthetics, advantages, andĭisadvantages. "Neighborhoods": rather than a map of uniform (or similar) Have to be uniformly true by any means but if it is rarely true, it's hardĢ. Level, there is another within range to allow attack. Commonality of heights: for every position at a particular I present a 600圆00 size map which extends the modified version of MadCity įrom it and other maps I've distilled a few principles I like to see inġ. Was then modified and ran on the Turkey.Moongroup server and Hashmark, among The original MadCity was by someone known as Grape of Wrath this Modifications, I want to help make it widely available). Zip format (while I had nothing to do with writing it or making the later I've played on a variety of maps, many of which are excellent one of myįavorites is a modified form of the modified MadCity map, available here in Name File BZFlag Version targetted Ionian Pathwaysīorgmap.zip 1.9 (probably OK for later versions) Two vertical structures for inter-building fighting.Ī map based on multiples of a basic size, like kids'Ī very sparse map for two players, done by request.įor convenience, here are all of the maps described below: The original MadCity increased in size with newĪ mirror image of the original (modified) MadCity.Ī 1st draft of a Minas Tirith/Minas Ithil/Minas MorghulĪ very large map with scattered towns, like the Great My 2nd map, a Borg cube up in space, with nearbyĪ lake with a dam, and a hollow mountain. My very first BZFlag map: two castles in opposite My capture-the-flag map from the same contestįour map makers did this together, one for each quarter. The gold-medal winner from the 2004 map contest My first Version 2 map, with highways, a temple, and A table with downloads for all of the maps. ![]()
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